![]() There are a number of other times you can set to unlock secrets here based on what other owls say. This will cause the owl at the centre of the circle to disappear and aa new spirit fight to appear. This means you need to light the red torch at the top of the clock face circle, then the second blue torch clockwise from the top (at 10 minutes past the hour). ![]() The left number, 12, corresponds to the red torches, while the right number, 10, matches the blue torches. You need to light the torches that match the hours and minutes of the message. Look again at the town south of here and you’ll see it’s shaped in a large circle, similar to a clock face. The secret here is that the format matches that of a digital clock. Interacting with it will give the message “12:10” with no other information. The first owl you’ll need to decipher is the northernmost one above the circular town. Follow each guide below to make your way past these pesky predators. Fortunately we can help you out there with the answers you need. You’ll have to complete the Sacred Land owl puzzles to progress through World of Light’s main path, which means getting stuck on them can be quite infuriating. Sacred Land Owl Puzzle answers There's no need to waste more time on this puzzle. In this guide we’ll teach you how to solve each Sacred Land Owl Puzzle in Super Smash Bros. One such challenge that has left many players stumped is the series of Owl puzzles you’ll encounter in the Sacred Land.ĭon’t worry if you get stuck here, we won’t let these pesky birds hinder your adventurous spirit. Ultimate’s World of Light is largely a collection of unusual Spirit battles, but it does occasionally break these up with puzzles to solve. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.Super Smash Bros. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. Three endings exist in World of Light: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked. Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. Within the mode, only Kirby is available from start the rest of the fighters are unlocked though the mode's progress in matches similar to those of Challenger's Approach (the exception being Bowser, who becomes playable after defeating Giga Bowser). When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named Dharkon appears, opening a path to the Dark Realm, forcing Galeem to retreat. The World of Light has a board game-like map, and elements and maps based on various games have been shown Warp Pipes and ! Switches are noticeable.ĭuring the events of the Adventure mode, a monster called Galeem defeats all of the fighters except Kirby, imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by spirits, which are the other victims of Galeem's attack. ![]() World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes the lone exception being the introductory scene. Unlike The Subspace Emissary, which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles, and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light is the Adventure mode in Super Smash Bros.
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